Zero Inputs are registered when in a Multiplayer Session.

For my game I use the Advanced Sessions Plugin and have enabled online usbsystem NULL, Steam, Utils and some other irrelevant Online Subsystem plugins which are already enable W/ the project

The problem is that when I Server Travel every player from the lobby to the ThirdPersonMap (Game, for now) the players can’t move. It dosen’t matter if I use the “new” enchanced input or the old one. With both the players can’t move. If I start the game in the ThirdPersonMap without joining any sessions it works perfectly.

I checked Is Locally Controlled and it is Locally Controlled, I even put a delay after the Event Receive Controller Changd node and still nothing.

And I didn’t change anything with the Inputs, like litelary nothing. The project is just the vanilla Third Person Template with a multiplayer lobby added.




Okay, so the problem was that I forgot to change the input mode from UI to Game Only :smile:

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