Hello! I am making a game with a grenade launcher that can destroy objects. I have disabled gravity on my chaos objects, but when I shoot them, if the entire geometry collection is not caught in the spawned field, the remaining parts fall as if gravity was applied to them. Does anyone have any ideas on how to resolve this? I have tried changing the global gravity scale for the project, but that poses an issue with the other physics objects in the game.
here is a video of the issue. The first, larger, destructible object falls, while the second smaller ones do not.