Zero Gravity Chaos Destruction Issue

Hello! I am making a game with a grenade launcher that can destroy objects. I have disabled gravity on my chaos objects, but when I shoot them, if the entire geometry collection is not caught in the spawned field, the remaining parts fall as if gravity was applied to them. Does anyone have any ideas on how to resolve this? I have tried changing the global gravity scale for the project, but that poses an issue with the other physics objects in the game.

here is a video of the issue. The first, larger, destructible object falls, while the second smaller ones do not.

Couldn’t you use Blueprint or Verse to ‘for each’ disable the gravity? I’m going to be releasing some tutorials and example courses here soon on Verse actually. Let me know if you figure it out!