Good afternoon, here’s what I’m trying to do:
I’m setting up a Brick-Breaker like game in UE4, and need the ball to not loose speed when colliding with other objects. Theoretically pretty simple, so I’m hoping it’s just something I’m overlooking. I’m still getting familiar with UE4’s physics and how to set things up properly.
Thanks for the info, I’ll give that a shot. If it works I’ll mark this as the answer.
Took a bit to test (College finals) but it’s working as you described with no issues.
Thanks again for the information!
Odd. Someone had answered this question, but it seems that their answer is no longer visible.
Regardless, if anyone else finds this looking for the same, the answer was to use the Projectile class rather than a physics actor. It’s settings can allow it to infinitely bounce without loss of momentum much easier.