[ZEN] Failed to get chunk size from storage server

Hello, i’ve began using zen streaming to be able to iterate faster on windows builds and console builds. Lately i’ve been getting this error whenever i try to play my packaged build using zen server streaming. I can get into my main menu, but whenever i load a level i get this error.
Does anyone know how to fix it?

Fatal error: [File:F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerConnection.cpp] [Line: 134] 
Failed to get chunk size from storage server. 'Chunk info request for malformed chunk id 'MyProject.a36ed571/Windows'/'e43cb4a374dea72b00000002' (Unknown Status)'


0x00007ff79b8be715 MyProject.exe!FStorageServerConnection::ChunkSizeRequest() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerConnection.cpp:134]
0x00007ff79b8c2e52 MyProject.exe!FStorageServerIoDispatcherBackend::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerIoDispatcherBackend.cpp:194]
0x00007ff794b525ef MyProject.exe!IIoDispatcherBackend::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\IO\IoDispatcherBackend.h:210]
0x00007ff79412ea84 MyProject.exe!FIoDispatcherImpl::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\IO\IoDispatcher.cpp:516]
0x00007ff79412e54b MyProject.exe!FIoDispatcher::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\IO\IoDispatcher.cpp:951]
0x00007ff7948e951b MyProject.exe!FBulkData::OpenAsyncReadHandle() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp:1592]
0x00007ff79b67d065 MyProject.exe!FUploadingVirtualTexture::ReadData() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\UploadingVirtualTexture.cpp:407]
0x00007ff79b686881 MyProject.exe!FVirtualTextureChunkStreamingManager::RequestTile() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\VirtualTextureChunkManager.cpp:126]
0x00007ff79b68601d MyProject.exe!FUploadingVirtualTexture::RequestPageData() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\UploadingVirtualTexture.cpp:132]
0x00007ff798325fd4 MyProject.exe!FVirtualTextureSystem::SubmitRequests() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2197]
0x00007ff798328b47 MyProject.exe!FVirtualTextureSystem::SubmitThrottledRequests() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2140]
0x00007ff798300313 MyProject.exe!`FVirtualTextureSystem::BeginUpdate'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2707]
0x00007ff79830010d MyProject.exe!`FRDGBuilder::AddCommandListSetupTask<`FVirtualTextureSystem::BeginUpdate'::`2'::<lambda_1>,TArray<UE::Tasks::Private::FTaskHandle,TSizedDefaultAllocator<32> > >'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:693]
0x00007ff793f0d4e3 MyProject.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:505]
0x00007ff793ee047f MyProject.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff793eeb56e MyProject.exe!LowLevelTasks::FTask::ExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff793eeb2eb MyProject.exe!LowLevelTasks::FScheduler::ExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:244]
0x00007ff793f10a9d MyProject.exe!LowLevelTasks::FScheduler::WorkerLoop() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
0x00007ff793ed90d1 MyProject.exe!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
0x00007ff7940d4e03 MyProject.exe!FThreadImpl::Run() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff7944e8d88 MyProject.exe!FRunnableThreadWin::Run() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
0x00007ff7944e02ef MyProject.exe!FRunnableThreadWin::GuardedRun() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffcdb1a7374 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread Foreground Worker #1