Hello, i’ve began using zen streaming to be able to iterate faster on windows builds and console builds. Lately i’ve been getting this error whenever i try to play my packaged build using zen server streaming. I can get into my main menu, but whenever i load a level i get this error.
Does anyone know how to fix it?
Fatal error: [File:F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerConnection.cpp] [Line: 134]
Failed to get chunk size from storage server. 'Chunk info request for malformed chunk id 'MyProject.a36ed571/Windows'/'e43cb4a374dea72b00000002' (Unknown Status)'
0x00007ff79b8be715 MyProject.exe!FStorageServerConnection::ChunkSizeRequest() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerConnection.cpp:134]
0x00007ff79b8c2e52 MyProject.exe!FStorageServerIoDispatcherBackend::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\StorageServerClient\Private\StorageServerIoDispatcherBackend.cpp:194]
0x00007ff794b525ef MyProject.exe!IIoDispatcherBackend::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\IO\IoDispatcherBackend.h:210]
0x00007ff79412ea84 MyProject.exe!FIoDispatcherImpl::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\IO\IoDispatcher.cpp:516]
0x00007ff79412e54b MyProject.exe!FIoDispatcher::GetSizeForChunk() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\IO\IoDispatcher.cpp:951]
0x00007ff7948e951b MyProject.exe!FBulkData::OpenAsyncReadHandle() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkData.cpp:1592]
0x00007ff79b67d065 MyProject.exe!FUploadingVirtualTexture::ReadData() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\UploadingVirtualTexture.cpp:407]
0x00007ff79b686881 MyProject.exe!FVirtualTextureChunkStreamingManager::RequestTile() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\VirtualTextureChunkManager.cpp:126]
0x00007ff79b68601d MyProject.exe!FUploadingVirtualTexture::RequestPageData() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Engine\Private\VT\UploadingVirtualTexture.cpp:132]
0x00007ff798325fd4 MyProject.exe!FVirtualTextureSystem::SubmitRequests() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2197]
0x00007ff798328b47 MyProject.exe!FVirtualTextureSystem::SubmitThrottledRequests() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2140]
0x00007ff798300313 MyProject.exe!`FVirtualTextureSystem::BeginUpdate'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Renderer\Private\VT\VirtualTextureSystem.cpp:2707]
0x00007ff79830010d MyProject.exe!`FRDGBuilder::AddCommandListSetupTask<`FVirtualTextureSystem::BeginUpdate'::`2'::<lambda_1>,TArray<UE::Tasks::Private::FTaskHandle,TSizedDefaultAllocator<32> > >'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:693]
0x00007ff793f0d4e3 MyProject.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:505]
0x00007ff793ee047f MyProject.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff793eeb56e MyProject.exe!LowLevelTasks::FTask::ExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff793eeb2eb MyProject.exe!LowLevelTasks::FScheduler::ExecuteTask() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:244]
0x00007ff793f10a9d MyProject.exe!LowLevelTasks::FScheduler::WorkerLoop() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
0x00007ff793ed90d1 MyProject.exe!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
0x00007ff7940d4e03 MyProject.exe!FThreadImpl::Run() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff7944e8d88 MyProject.exe!FRunnableThreadWin::Run() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
0x00007ff7944e02ef MyProject.exe!FRunnableThreadWin::GuardedRun() [F:\UE5.5\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffcdb1a7374 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1