Hey everyone!
*I’m XyonFox and I just started a brand new **UE4 tutorial series *about creating a heart-based health system.
like the one you find in The Legend of Zelda or in Minecraft.
I’m new to the tutoring (is that a word?) world so i’d LOVE any feedback
English isn’t my mother language so don’t be too rough ~~ Features ~~
- 100% c++ free (only BP and materials)
- Dynamic Health update
- Lose or gain heart hp by quarters (25%), halves (50%) or the percentage you like.
- Heart containers
- Simple damager and healers
- Dynamically arrange hearts to the heart bar and wrap them down if needed.
~~ Pictures ~~
pending to add…
~~ Planned features ~~
- Play intense music when you are low health
- Heartbeat widget animation.
- Change heart color/texture based on status (green if poisoned, gold if stasis, black if corrupted and so on).
- -Insert your requested feature here-
~~ Videos ~~
Tutorial trailer: [TUTORIAL] Heart health system in Unreal engine 4. - YouTube
~~ Download ~~
Demo project files: https://drive.google.com/open?id=11PdX7uY-f31v6MsZ_BKVmJYr803UgBgc
***** THE TUTORIAL HAS BEEN discountinued** *****
This tutorial series playlist:** Heart Health System - UE4 tutorial - PART 1: Creating the hearts and adding them to the HUD. - YouTube
If you want to wath a specific part:
**Part 1: **Heart Health System - UE4 tutorial - PART 1: Creating the hearts and adding them to the HUD. - YouTube
Part 2:
Heart Health System - UE4 tutorial - PART 2: Hurting and healing the player - YouTube
Part 3: …
Part 4: …