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ZMobileController – Plugin for Unreal EngineOverviewZMobileController is a lightweight Unreal Engine plugin designed to solve a long-standing mobile limitation: button-based vehicle controls on Android.
While Unreal Engine primarily supports joystick-based input for vehicles, this plugin enables precise button-driven vehicle movement, making it ideal for arcade racers, driving simulators, and mobile-first games.
Built with performance and scalability in mind, ZMobileController integrates seamlessly into existing projects with minimal setup.
Key Features:
Button-Based Vehicle Control
Enables vehicle movement using UI buttons instead of joysticks.
Ideal for Android and touch-first gameplay.
Plug-and-Play ComponentAdd a single component to your vehicle or pawn.
No complex setup or engine modifications required.
Mobile-Optimized Input Handling
Designed specifically for Android touch controls.
Responsive and latency-aware input processing.
Blueprint & C++ Ready
Fully implemented in C++.
Easily accessible and extendable via Blueprints.
Network Replication Support
Replication-ready for multiplayer or online use cases.
Game-Agnostic Design
Works with any vehicle type or gameplay genre.
Suitable for arcade, simulation, or hybrid vehicle systems.
Performance Focused
Lightweight runtime module.
Safe for production and AAA-scale projects.
Technical Details
Plugin Name: ZMobileController
Code Module:ZMobileController (Runtime)
Number of C++ Classes: 1
Number of Blueprints: 0
Network Replicated: YesPlatform Support
Development Platforms: Windows
Target Platforms: Windows, Android
Supported Unreal Engine Versions: 5.0 – 5.6
How to Use (Documentation Overview)
Enable the ZMobileController plugin in your project.
Add the ZMobileController Component to your vehicle or pawn.
Bind UI buttons (Accelerate, Brake, Left, Right, etc.).
Adjust movement parameters as needed.
Package for Android — no additional setup required.
Ideal Use CasesMobile racing gamesArcade driving games
Vehicle-based action games
Touch-first Android titles
Prototypes and production-ready projects