ZedStudioz - Blueprint Node Profiler Pro

Blueprint Node Profiler Pro

Ultra-Lightweight Blueprint Performance Profiler for Unreal Engine


Overview

Blueprint Node Profiler Pro is a high-performance, runtime-safe profiling plugin for Unreal Engine that helps developers identify expensive Blueprint logic, tick abuse, and runtime hotspots with near-zero overhead.

Designed for AAA-scale projects, large AI simulations, and Blueprint-heavy games, this plugin provides manual scope profiling, world tick analysis, and actor tick cost detection — without relying on heavy editor-only tools or Unreal Insights.


Key Features Manual Scope Profiling (Runtime Safe)

Profile any Blueprint logic block using simple Begin/End scope calls.

  • Profile loops, AI logic, gameplay systems, or Tick

  • Works in Game & PIE

  • No editor dependency

  • Aggregated stats: Calls, Avg ms, Max ms, Total ms


World Tick Performance Monitoring

Track overall world tick cost in real time.

  • Average world tick time

  • Live on-screen display

  • Ideal for detecting global performance regressions


Actor Tick Cost Detection

Identify actors that are abusing Tick.

  • Measures per-actor tick cost

  • Automatic tick-spam detection

  • Configurable thresholds

  • Warnings logged when performance limits are exceeded


Live On-Screen Stats

Toggle a lightweight overlay during gameplay.

  • World tick average

  • Custom scope timings

  • Zero editor overhead


CSV & JSON Export

Export all profiling data for external analysis.

  • Scopes

  • Actors

  • Clean CSV for Excel / Google Sheets

  • Structured JSON for tooling & automation

Files are saved automatically to:

Saved/


Performance First Design

Blueprint Node Profiler Pro is built with strict performance constraints:

  • No reflection-heavy hooks

  • No editor tick dependencies

  • No UObject allocations per frame

  • Uses high-precision FPlatformTime

  • Safe for shipping builds

You can profile thousands of scope calls per frame without measurable overhead.


Intended Use Cases

:check_mark: AI systems & behavior logic
:check_mark: Large Blueprint loops
:check_mark: Tick-heavy gameplay actors
:check_mark: Runtime performance debugging
:check_mark: Optimization before shipping
:check_mark: Mobile & console profiling

How It Works (Simple)
  1. Call ProfileScopeBegin

  2. Execute your Blueprint logic

  3. Call ProfileScopeEnd

  4. Toggle stats or export results

No setup. No editor windows. No rebuilds.