I am an amateur fine artist. I’ve been doing it for fun for over 15 years but mostly making doodles so I’m not a master like other people who have been drawing for 15 years. I’ve always wanted to get into 3D modeling and concept art for games. I’m currently learning the ins and outs of UE4 and I’d like to know where I should be making 3D models. I hear everybody talk about Blender, 3ds Max and Maya but no mention of ZBrush. I’m a little confused. Is ZBrush for concept art only or is it commonly used to make static meshes that can later be imported into UE4? Can I make dynamic meshes in ZBrush? Is there even a point to use ZBrush when those other modeling/animating softwares exist?
I pretty much don’t know anything about anything so a comprehensive list of everything I would have to learn to make games/3d environments would be amazing Oh and lastly, is there a tutorial somewhere to help people transition from traditional art to digital art?
Thank you very much I’m gonna go play UT while I wait for some answers.