I created cube then i exported it to *.obj , Then import to UE4 - and mu cube was to small.
In Zbrush i was set 1 unit = 100. And my new exported cube was to small again. (doen’t changed)
How i can fix it.
THX
I created cube then i exported it to *.obj , Then import to UE4 - and mu cube was to small.
In Zbrush i was set 1 unit = 100. And my new exported cube was to small again. (doen’t changed)
How i can fix it.
THX
.obj does not contain unit scaling parameters
Thx. So what format i need use to export model from Zbrush.
Export as OBJ from Zbrush and bring it in Blender, 3ds or Maya, scale it, then export as FBX.
Just a side note: 1uu = 1 cm When you use 3ds or maya make sure that you choose cm in your export settings and in the editor!
thx. But i used only Zbrush for export.
I know, but you have to take care of that when you use 3ds and maya (I refer to the post from )
Thx. I will try it tonight
UE4 can only import .fbx and .obj and since Zbrush supports .obj but not .fbx then you have to use .obj
Zbrush isn’t really designed to export models directly to a game engine though.