This enables you to implement a highly flexible fade transition feature during camera switching and level level switching.
Preview
Documentation: English / Chinese
Contact Information: Discord / QQ
Supports playing fade-in and fade-out effects before and after level opened.
Supports playing fade-in and fade-out effects when switching between cameras within a level, and is also compatible with Unreal Engine's default switching functionality.
Supports fade-in effects driven by custom events after level opened. In other words, before the actual gameplay starts, you are allowed to finish loading scene elements or execute necessary logic before triggering the fade-in effect.