Z11 Game Systems - Procedural IK-Based Item Pickup & Inspection System

Showcase Video
Setup / Tutorial Video
Playable Demo
Documentation

IK-Based Item Pickup & Inspection System is a clean, modular, and animation-friendly solution for handling item interactions using a fully IK-based approach.

The system is designed to work on top of existing animations by overriding IK, allowing characters to naturally pick up, hold, inspect, and place items without relying on rigid, animation-locked poses. This makes it highly flexible, lightweight, and easy to integrate into existing projects.

It supports different item sizes, pickup heights, and placement orientations while maintaining smooth animation blending. The inspection system allows items to be brought closer or further from the camera using input-based control, providing a natural and immersive inspection experience.

Ideal for single-player FPS, horror, and exploration-focused games that require clean and believable item interactions.

Features

  • IK-based item pickup and placement

  • Animation-friendly IK override system

  • Procedural item inspection system

  • Scroll-wheel distance control during inspection

  • Placement preview with rotation support

  • Supports different item sizes and pickup heights

  • Modular, component-based design

  • Clean and readable Blueprint logic

  • Optimized and easy to extend

  • Single-player focused implementation

  • Demo map included

  • Full setup and tutorial video included

Notes

  • Designed for single-player projects

  • Multiplayer / replication is not included

  • No third-party plugins required

  • Demo assets included for showcase purposes

  • Lightweight and production-ready