Showcase Video
Setup / Tutorial Video
Playable Demo
Documentation
IK-Based Item Pickup & Inspection System is a clean, modular, and animation-friendly solution for handling item interactions using a fully IK-based approach.
The system is designed to work on top of existing animations by overriding IK, allowing characters to naturally pick up, hold, inspect, and place items without relying on rigid, animation-locked poses. This makes it highly flexible, lightweight, and easy to integrate into existing projects.
It supports different item sizes, pickup heights, and placement orientations while maintaining smooth animation blending. The inspection system allows items to be brought closer or further from the camera using input-based control, providing a natural and immersive inspection experience.
Ideal for single-player FPS, horror, and exploration-focused games that require clean and believable item interactions.
Features
IK-based item pickup and placement
Animation-friendly IK override system
Procedural item inspection system
Scroll-wheel distance control during inspection
Placement preview with rotation support
Supports different item sizes and pickup heights
Modular, component-based design
Clean and readable Blueprint logic
Optimized and easy to extend
Single-player focused implementation
Demo map included
Full setup and tutorial video included
Notes
Designed for single-player projects
Multiplayer / replication is not included
No third-party plugins required
Demo assets included for showcase purposes
Lightweight and production-ready