Z11 Game Systems - Modular Death & Respawn Framework

Showcase Video
Setup / Tutorial Video
Playable Demo
Documentation

Modular Death, Spectate & Respawn Framework is a clean, lightweight, and modular solution for handling player death flow in Unreal Engine projects.

The system is designed to be easy to integrate and extend, providing a clear and flexible structure for managing death states, spectate mode, and respawn behavior without unnecessary complexity.

It allows developers to control how players transition from death to spectate and back into gameplay using multiple respawn options, combined with smooth post-process transitions for a polished experience.

Ideal for FPS, TPS, action, and shooter-style games that require a reliable and reusable death framework.

Features

  • Modular death handling system

  • Spectate camera mode after death

  • Multiple respawn options

    • Player Start

    • Checkpoint

    • Spectate Location

  • Smooth post-process transitions between states

  • Clean and readable Blueprint logic

  • Modular and extendable architecture

  • Demo map included

  • Showcase and setup videos included

Notes

  • Blueprint-only implementation

  • Designed for single-player projects

  • No third-party plugins required

  • Lightweight and production-ready

Recommended Companion Asset

This framework is fully functional as a standalone system and does not require any other assets.

For developers looking to enhance death visuals, it can optionally be combined with Z11 Ragdoll System to add physical ragdoll reactions before transitioning into spectate and respawn.