Showcase Video
Setup / Tutorial Video
Playable Demo
Documentation
Modular Death, Spectate & Respawn Framework is a clean, lightweight, and modular solution for handling player death flow in Unreal Engine projects.
The system is designed to be easy to integrate and extend, providing a clear and flexible structure for managing death states, spectate mode, and respawn behavior without unnecessary complexity.
It allows developers to control how players transition from death to spectate and back into gameplay using multiple respawn options, combined with smooth post-process transitions for a polished experience.
Ideal for FPS, TPS, action, and shooter-style games that require a reliable and reusable death framework.
Features
Modular death handling system
Spectate camera mode after death
Multiple respawn options
Player Start
Checkpoint
Spectate Location
Smooth post-process transitions between states
Clean and readable Blueprint logic
Modular and extendable architecture
Demo map included
Showcase and setup videos included
Notes
Blueprint-only implementation
Designed for single-player projects
No third-party plugins required
Lightweight and production-ready
Recommended Companion Asset
This framework is fully functional as a standalone system and does not require any other assets.
For developers looking to enhance death visuals, it can optionally be combined with Z11 Ragdoll System to add physical ragdoll reactions before transitioning into spectate and respawn.