Z11 Game Systems - Active Ragdoll System – C++ Multiplayer Ready

Showcase Video
Setup / Tutorial Video
Playable Demo
Documentation

Active Ragdoll System is a physics-based, multiplayer-ready solution built with a native C++ core for stable and performant character simulation.

Designed for seamless transitions between animation and full physical simulation, the system supports server-authoritative multiplayer environments while remaining clean, modular, and easy to integrate.

Ideal for FPS, TPS, action, and physics-driven gameplay projects.

Features

  • Physics-Based Active Ragdoll Simulation

  • Server Authoritative Multiplayer Support

  • Custom C++ AnimGraph Node

  • Modular Bone Replication System

  • Seamless Ragdoll → Animation Recovery

  • Fall Impact & Physics-Based Damage Support

  • Physics-Driven Knockback & Force Reactions

  • Component-Based Architecture

  • Clean and Readable Blueprint Integration

  • Demo Map Included

Multiplayer Architecture

The system uses server-authoritative physics simulation with replicated bone data to ensure stable and predictable multiplayer behavior.

Designed to minimize desynchronization while maintaining responsive physical interaction.

Easy Integration

Fully component-based setup.
Works with existing characters and Animation Blueprints without modifying core character logic.

Setup takes only a few minutes.

Optional Physics Optimization

The system is fully functional with default engine settings.

However, if you notice minor jitter or slight instability during ragdoll simulation, you can enable Physics Substepping in Project Settings to improve overall simulation stability.

This is not required, but recommended for projects with intensive physics interactions.

Notes

  • No third-party plugins required

  • Demo assets included for showcase purposes

  • Lightweight, optimized and extendable design

  • Built with native C++ for performance and scalability