Active Ragdoll Recovery System is a clean, modular, and multiplayer-ready solution for handling physics-based ragdoll states and smooth recovery back to animation.
The system is fully component-based and designed to be easily integrated into existing characters without modifying core character logic. Ideal for FPS, TPS, and physics-driven gameplay.
Hello, I purchased your product but the multiplayer mode isn’t working as expected. During collisions, the first player’s character’s camera loses balance and detaches from their body. Pressing the T key brings the camera back to its original position and reconnects. Is there a solution to this? Thank you for your help.
The camera detaching issue may be related to replication and collision handling during ragdoll state. I’m currently reviewing multiplayer stability and testing across versions.
Could you please let me know which Unreal Engine version you’re using? This will help me reproduce the issue more accurately.