Hi so I remember working with older UDK and having Z up was pretty important when i was building my rigs and characters. Now with UE4 i noticed even when i import my Y up characters they still are still standing up right and not laying on the ground. Is this a new feature in UE4? does it auto change the axis when i import them or what? Should i still worry about having Z up when i make new characters?
Can anyone shine light on this and deny or confirm it?
I have some files i need to do for a client and wast sure if i can set them up with Y up or if that might cause issues later?
Thanks in advance!