Hi,
I’m trying to conver my Blueprint to pure C++ and i’m getting a problem with that; i’m following this blog as a guide and the next is my code:
#pragma once
#include "CoreMinimal.h"
#include "AIController.h"
#include "On3DAIController.generated.h"
/**
*
*/
UCLASS()
class ON3DFILTERTEST_API AOn3DAIController : public AAIController
{
GENERATED_BODY()
public:
void BeginPlay() override;
UFUNCTION(BlueprintCallable, Category = "Blackboard")
void UpdateBlackboardEnemyKey(AActor* Actor, FAIStimulus Stimulus);
protected:
UPROPERTY(VisibleAnywhere, Category = "AI")
UAIPerceptionComponent* AIPerception;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Blackboard")
UBlackboardComponent* BlackboardComponent;
UPROPERTY(EditDefaultsOnly, Category = "Blackboard")
UBlackboardData* BlackboardDataToUse;
UPROPERTY(EditDefaultsOnly, Category = "Blackboard")
UBehaviorTree* BehaviorTreeToUse;
};
Unfortunately, when I try to compile it get the next error:
CompilerResultsLog: Error: D:\Programas\Desarrollo\Epic Games\Projects\On3DFilterTest\Source\On3DFilterTest/On3DAIController.h(15) : error C2079: 'Z_Param_Stimulus' utiliza struct 'FAIStimulus' sin definir
CompilerResultsLog: Error: D:\Programas\Desarrollo\Epic Games\Projects\On3DFilterTest\Source\On3DFilterTest/On3DAIController.h(15) : error C2664: 'void AOn3DAIController::UpdateBlackboardEnemyKey(AActor *,FAIStimulus)': el argumento 2 no puede convertirse de 'int' a 'FAIStimulus'
CompilerResultsLog: D:\Programas\Desarrollo\Epic Games\Projects\On3DFilterTest\Source\On3DFilterTest/On3DAIController.h(15): note: Uso del tipo no definido 'FAIStimulus'
CompilerResultsLog: d:\programas\desarrollo\epic games\projects\on3dfiltertest\intermediate\build\win64\ue4editor\inc\on3dfiltertest\On3DAIController.generated.h(12): note: vea la declaraci?n de 'FAIStimulus'
CompilerResultsLog: Error: D:\Programas\Desarrollo\Epic Games\Projects\On3DFilterTest\Intermediate\Build\Win64\UE4Editor\Inc\On3DFilterTest\On3DAIController.gen.cpp(41) : error C2079: 'Z_Construct_UFunction_AOn3DAIController_UpdateBlackboardEnemyKey_Statics::On3DAIController_eventUpdateBlackboardEnemyKey_Parms::Stimulus' utiliza struct 'FAIStimulus' sin defi
nir
CompilerResultsLog: Error executing D:\Programas\Engines\UE_4.24\Engine\Build\Windows\cl-filter\cl-filter.exe (tool returned code: 2)
But I don’t get where is the error, i made all in the same way.
Can anyone help me?
Thanks.