Full Description / Overview
Log Level Editor is an editor-only tool for Unreal Engine that gives you a visual interface to manage your C++ UE_LOG categories.
Instead of typing console commands or digging through code, you can browse all detected log channels in a list, click on a verbosity button (Error, Warning, Log, Verbose, etc.) and immediately update the log level at runtime.The widget also allows you to temporarily hide categories from the list, restore them with a single click, and persist your settings in a dedicated data asset and configuration section. This makes it much easier to keep your output log focused on what actually matters while still having full control over the underlying categories.
⭐ Key Features
Automatic log category discovery
Scans your project’s plugin directory for UE_LOG categories and lists them as selectable entries.One-click log level control
Change the verbosity of any category via buttons: NoLogging, Fatal, Error, Warning, Display, Log, Verbose, VeryVerbose.Live commands to the engine
Sends standard Log <Category> <Level> console commands to the running editor/game viewport so changes take effect immediately.Visual feedback for the active level
The currently selected level for each category is highlighted, so you always see which verbosity is active.Hide and unhide categories
Temporarily hide noisy categories from the list and restore them later with an Unhide All button. Hidden channels are stored in plugin settings.Configurable via Editor Settings
Integration with Editor → Advanced → Log Level Editor Settings for project-wide defaults and ignore lists.Persistent settings via data asset
Optionally stores per-category verbosity in a ULogLevelDataAsset, so your preferred log levels can be saved in source control.Dockable tab or floating window
Open the Log Level Editor as a nomad tab or as a separate window, depending on your workflow.
🔹 Requirements & Compatibility
Engine: Unreal Engine 5.x
Platforms: Editor-only tool (runtime use optional, depending on your setup)
Code: C++ plugin with additional DataAsset
Tested with: UE 5.4+
🔹 Included Content
LogLevelEditor plugin (C++ source)
Editor Settings
DataAsset for storage
🔹 Documentation
Usage is straight forward and can be found easily inside the Editor. Anyway the whole plugin is described in an additional documentation, that resides inside the plugin folder.