This pack includes a game-ready modular undead skeleton warrior character designed for Unreal Engine. The character is fully rigged to the standard skeleton and supports seamless animation retargeting from Epic characters.
The character features a highly flexible modular armor system, allowing easy customization and equipment setup. Armor pieces, helmets, and weaponry can be swapped or combined to create unique variants for different dark fantasy roles, such as skeleton knights, guards, or army units.
All assets are optimized for real-time use and feature high-quality PBR textures with realistic wear, scratches, and details, ensuring maximum performance and visual fidelity in your game.
Character blueprint: 2
Watch the video for a more detailed review
Video: https://youtu.be/36JBXteeOU0?si=I3MoRPP1WdauzCVR
List of additional bones:
root
└── pelvis
├── base_pelvis
├── spine_01
│ └── spine_02
│ └── spine_03
│ ├── neck_01
│ │ ├── base_necktwist02
│ │ └── head
│ │ └── base_facialbone
│ │ ├── base_jawroot
│ │ │ ├── base_tongue01
│ │ │ │ └── base_tongue02
│ │ │ │ └── base_tongue03
│ │ │ └── base_teeth02
│ │ ├── base_r_eye
│ │ ├── base_l_eye
│ │ └── base_upperjaw
│ │ └── base_teeth01
│ ├── clavicle_l
│ │ └── upperarm_l
│ │ ├── lowerarm_l
│ │ │ ├── base_l_forearmtwist01
│ │ │ ├── base_l_elbowsharebone
│ │ │ ├── hand_l
│ │ │ │ ├── pinky_01_l → pinky_02_l → pinky_03_l
│ │ │ │ ├── ring_01_l → ring_02_l → ring_03_l
│ │ │ │ ├── middle_01_l → middle_02_l → middle_03_l
│ │ │ │ ├── index_01_l → index_02_l → index_03_l
│ │ │ │ └── thumb_01_l → thumb_02_l → thumb_03_l
│ │ │ └── lowerarm_twist_01_l
│ │ └── upperarm_twist_01_l
│ │ └── base_l_upperarmtwist02
│ └── clavicle_r
│ └── upperarm_r
│ ├── lowerarm_r
│ │ ├── base_r_elbowsharebone
│ │ ├── base_r_forearmtwist01
│ │ ├── hand_r
│ │ │ ├── ring_01_r → ring_02_r → ring_03_r
│ │ │ ├── middle_01_r → middle_02_r → middle_03_r
│ │ │ ├── thumb_01_r → thumb_02_r → thumb_03_r
│ │ │ ├── index_01_r → index_02_r → index_03_r
│ │ │ └── pinky_01_r → pinky_02_r → pinky_03_r
│ │ └── lowerarm_twist_01_r
│ └── upperarm_twist_01_r
│ └── base_r_upperarmtwist02
├── thigh_l
│ ├── calf_l
│ │ ├── foot_l
│ │ │ ├── base_l_toebasesharebone
│ │ │ └── ball_l
│ │ │ ├── base_l_pinkytoe1
│ │ │ ├── base_l_ringtoe1
│ │ │ ├── base_l_midtoe1
│ │ │ ├── base_l_indextoe1
│ │ │ └── base_l_bigtoe1
│ │ ├── calf_twist_01_l
│ │ ├── base_l_kneesharebone
│ │ └── base_l_calftwist02
│ ├── thigh_twist_01_l
│ └── base_l_thightwist02
└── thigh_r
├── calf_r
│ ├── base_r_kneesharebone
│ ├── foot_r
│ │ ├── ball_r
│ │ │ ├── base_r_bigtoe1
│ │ │ ├── base_r_pinkytoe1
│ │ │ ├── base_r_ringtoe1
│ │ │ ├── base_r_indextoe1
│ │ │ └── base_r_midtoe1
│ │ └── base_r_toebasesharebone
│ ├── calf_twist_01_r
│ └── base_r_calftwist02
├── thigh_twist_01_r
└── base_r_thightwist02
ik_foot_root
├── ik_foot_r
└── ik_foot_l
ik_hand_root
└── ik_hand_gun
├── ik_hand_r
└── ik_hand_l