Overview
4 Assets, 8 Unique Objects: Each provided with 3 LOD levels (LOD0, LOD1, LOD2)
Shared Texture Atlas: All 8 objects at each LOD level use a shared texture-atlas UV layout.
4 Ready to Use Materials shared across all the objects.
Low-poly, game-ready assets modeled in Blender and textured in Substance 3D Painter.
Materials & Textures
Each material includes 8 texture maps: 6 separate maps (Base Color, Alpha, Roughness, Metallic, Ambient Occlusion, Normal) and 2 packed maps:
ORM (RGB): R – Ambient Occlusion, G – Roughness, B – Metallic.
RGB+A: RGB – Base Color, A – Alpha.
Standard material setup requires only 3 maps per material: ORM, RGB+A, and Normal (For 4 materiald 12 maps in total). Packed textures are supported by most 3D applications and game engines.
The larger file size is due to the inclusion of all 4 materials and their 32 textures. Separate maps are included for workflows like custom channel packing, or original texture editing. These provide greater flexibility but are generally unnecessary for the standard setup.
Additional FilesTexture Atlases: 4K JPG and 2K/1K PNG versions.
Original Material Textures: 4K PNG versions.
Original UV maps are included in all formats except OBJ, allowing you to create custom texture atlases and combine assets for further optimization.