Grid Placement System
A powerful and flexible grid-based object placement framework for Unreal Engine 5.
It features precision controls, multi-surface support, and intuitive UI components - making it perfect for any builder games.
Playable Demo: HERE
Preview Video: HERE
Documentation: HERE
Discord Server: Join our community!
Features
- Plug-and-play into any project
- Procedural infinite grid material
- Snap-to-grid placement with fully configurable sizes
- Multi-surface support (floors, walls, roofs)
- Precision (free-form) mode for detailed adjustments
- Real-time placement validation with clear error feedback
Input & Camera Integration
- Built on the Enhanced Input System
- Customizable Input Mapping Contexts
- Works seamlessly in both FPP and TPP
- Runtime camera optimized for placement mode
- Full keyboard and mouse support out of the box
Visual Feedback
- Grid per surface
- Color-coded indicators (Green = valid, Red = invalid)
- Preview meshes with outline materials
- Directional arrows for easy orientation
UI Components
- Ready-to-use widgets for object selection
- Category-based filtering and search support
- Customizable item widgets
- Simple integration with your existing UI
Developer Friendly
- Full Blueprint and C++ support
- Modular, component-based architecture
- Exposed settings for quick iteration
- Easily extensible for custom workflows
Quick Setup
-
Only needs 2 Components
Add these to your Player Pawn Blueprint:class UPlacementSystemComponent* PlacementSystem; class UPlacementObjectRegistry* ObjectRegistry;
-
Initialize the System
Call:InitializePlacementSystem();
via PlacementHelper in Blueprint. -
Register Placeable Objects
Use:RegisterObject();
via PlacementHelper // For individual placeable objector define them in
FPlaceableObjectDataTable
.
Both methods work seamlessly. -
Create UI
Use the built-in default UI, or seamlessly integrate with your own custom UI. -
Start Placement
Begin placing objects with:StartPlacing(AMyChair::StaticClass());
Build your own Sims-style creative experience, and happy runtime designing!
Available on: Unreal Engine Marketplace