Character-Fire-VFX-Tool
Blueprint-only fire system with an automated Actor Component in Unreal Engine. Simply assign a Skeletal Mesh and Niagara component to apply the overlay fire material and effects. Includes modular Fire VAT meshes and Niagara embers for easy character-wrapping fire in real-time and cinematics.
Note This system is lightweight and does not rely on VDB or Niagara Fluids, making it suitable for real-time games and console projects.
Documentation & Tutorials
Documentation | Demo | Tutorial 01 Setup | Tutorial 02 Fire Mesh | Tutorial 03 Weapon | Tutorial 04 Vertex Color Mask | Tutorial 05 Sequencer
Light-Weight Fire FX for Character
Shader + Static Mesh + Niagara
This realistic fire FX is designed specifically to wrap tightly around characters and animated meshes while maintaining excellent runtime performance.
Unlike Niagara Fluids or VDB-based solutions, this effect achieves convincing volumetric fire behavior without expensive fluid simulations, making it suitable for real-time games, cinematics, and interactive experiences.
The system intelligently follows skeletal animation and surface motion, allowing flames to stay naturally attached to the character’s body without noticeable sliding, breaking, or heavy overdraw.
Key Features
🔥 Realistic fire that naturally wraps around characters
⚡ Optimized for real-time performance
(No Niagara Fluids, no VDBs, no heavy simulation cost)🎮 Ideal for games (Windows/Console), cinematics, and real-time animation
🧠 Lightweight Niagara setup with clean logic and scalability in mind
🛠 Easily customizable intensity, coverage, and motion
This effect is built for creators who want cinematic-quality fire on characters without sacrificing performance or scalability.
Note: Characters shown in preview images/video is for demonstration purposes only and is not included in this product.