YuH GameD - Runtime Performance Player

A punch can miss by inches. A dance turn can look perfect from the front and drift apart from the side. Runtime Performance Player lets you place one or two characters in a scene, play their animations at the click of a button, and move the camera around them to see how the performance holds up.

Review a single animation


Slow down a walk cycle to check the feet, orbit around a landing to study the silhouette, or zoom in on a gesture. Switch clips from the on-screen menu and keep reviewing in the same scene.

Stage a two-character interaction


Bring your own compatible animation sequences and give each performer a part. Line up a fighter’s strike with a partner’s reaction, rehearse a turn in a dance duet, or stage a quiet reunion where two characters step into an embrace. Adjust each actor’s position and facing direction at the marker, then play the scene again to see how the hands, feet, and sightlines line up.

Set up your own performance


Place a Performance Point in your level, assign a clip to Actor 1, and enable Actor 2 when the scene calls for a partner. Add the point to the player’s performance list. Selecting its title in the runtime menu fades the screen, places the cast at the marker, and starts playback.

Included in the project

  • An editable Blueprint system for solo and two-actor animation playback

  • Per-actor position and rotation offsets

  • A runtime selection menu, playback speed slider, and fade transitions

  • Mouse controls to orbit, pan, zoom, and reset the camera

  • Four studio lighting presets

  • A playable demo level with eight solo examples and one two-actor example

  • Commented Blueprints and an English setup guide inside the demo level

The included demo uses Epic Games mannequins and sample animations. The two-actor demo pairs a walk with a jog. You can build the combat, dance, and embrace examples described above with your own compatible clips.

Watch the demo
https://youtu.be/E575eo5jQvk