we recently invested in a more powerful PC* and to be honest, I was expecting a better impact.
On the one hand, this concerns the performance (fps): in the Twinmotion quality settings, I can still only leave the “Shadow” value at “low”. Of course, this all depends on the size of the project, but the example project tested is not complex and large in my view.
And secondly, the image quality, keyword “anti-aliasing”: although the value is set to “Ultra” and I have activated additional supersampling for our Meta Quest 3 VR glasses, the edges of the image are flickering (more in the depths than near the camera, of course). Are there any tips and tricks here? Does it have something to do with the underlying Unreal Engine?
Thanks for any experience reports and/or other tips on this topic!
What if the entire project is scheduled for 2024.1. As far as I know, you can’t go any lower. Does anyone know how to enable anti-aliasing??? I have the same problem as the guy above.
Hi, I JUST tried VR on twinmotion 2025.1 And IT IS bit better in performance on my RTX 3080 12GB , I can run High quality with LUMEN which looks fantastic. FPS Are not So good… But IT IS usable. Some stucks Are on changing materials in VR mode. When applying different materials from spheres sometimes UI get stuck And VR mode has to ve restarted. And some wierd coloured lines are on reflective materials . I have Meta Quest 3 headset. All fully updated.