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Your top 5 problems with game audio & music

Hi everyone!

I’m new here and I’m starting my path into game audio programming. In order to go in the right direction I want to ask you a few questions:

  1. What’s your top 5 problems that annoys the most when you integrate sound & music into a game?
  2. Do you use FMod or WWise? What problem does it solve for you? What’s the criteria (e.g. project / team size, budget, project features, etc.) when you say “yes” to FMod or WWise?
  3. Which stuff do you want to move from offline (e.g. rendered mixes, pre-made sfx variations, etc.) to realtime?

Thanks for your attention! I’m sure you can give me a great feedback :slight_smile: