I suppose it depends on what part of the flow you’re looking at?
For instance, Reallusion iClone has support for Unreal Live Link, and then can take pre-made animations, hand-animations, animations created via their ‘facial puppet’ functionality, from iOS ARKit captures using their own facial motion capture, via Faceware (which you mentioned), from lip movement generated from audio input and some contextual viseme data you provide, etc.
For purposes of sending it into Unreal via Live Link, how that animation got into iClone is irrelevant.
Now, I don’t know whether iClone itself is what you’d consider AAA software in that area, mind you. It sometimes feels to me a bit like a product trying very much to be The One True Animation Solution for everyone, which means it might fall short in specific areas if you really dive deep; I’ve not been worrying about facial mocap enough to have really put it through its paces there in any meaningful way. (Though I’ve gotten very good results in my admittedly limited experimentation using the iOS ARKit input. Mount a phone on a helmet and off you go!)
But one reason I like it as a solution – aside from covering both facial and overall body animation, thus one less tool for me to buy, which is something of a consideration for me when my game is very much a “this is what I work on when I’m not doing embedded firmware for a paycheck” scenario – is that I could generate animation in it from a wide variety of inputs, and it doesn’t matter where it came from in terms of how I send it over to Unreal.
Obviously, if you already have a solution filling the “this is where the animations collect and get tweaked, and from here it goes into Unreal” role and are looking only for specifically the facial mocap input you feed into that existing solution, that’s probably somewhat less useful to you.
(Though, again, I admit I’ve been pleasantly surprised by the quality of its native iOS ARKit-based captures. But that’s admittedly likely to be more a factor of iOS’s native facial motion capture being startlingly good than an aspect of iClone itself.)