Yeah I think you are right. Once I’ve finished up the slicing BP I’ll get to work on the precomputed shadows and add that into my existing raymarcher. Having the shadows from houdini baked would make it super fast. also would love to see the 3d texture code. 25 samples is nothing! I suppose because it is dense then you can have a smaller stepping because it’s more likely going to early exit due to density. Now just need to magic up some spare time.