Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

So, it only took me 3 months but I already got started on it :smiley:
I started making some changes to the structure of the plugin aside from just cleaning it up, so it will be more work than I expected.

I’m hoping that the monsoon season finally starts here, so that I can keep working on this through the weekends without my friends constantly harassing me with going surfing and hiking and the like :smiley:

I’m pretty much done with the first part, which is a standalone plugin with functions for creating Volume Texture assets from .mhd and .raw files and some basic general utility functions. I’ll polish it up and upload it next week.

Then I will get started on the actual Raymarcher. It will be more work then I originally thought, because I’ve gotten some more experience working on our actual product and I intend to change the structure of the raymarched volume assets completely to make working with them really pleasant.

It’s coming, trust me (even though, like I said, I break promises).

Cheers, Tommy.