Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

Thank you so much for your kind reply! I did not know that singed or unsigned int texture is not interpolated…
However, most of the CT or MRI images are composed of singed integer scalar values, so requesting Unreal Engine to support DXGI_FORMAT_R16_SNORM in addition to DXGI_FORMAT_R16_UNORM (PF_G16) would be the best way?
Otherwise, shifting the signed integer value to unsigned integer value inside the code like what I did, is the only solution?