I have just made a light analysis at your C++ code and shouldn’t the line “dicom_texture->SRGB = false;” be equal “true” ?
The materials seems OK. Let me know if the change above wasn’t the issue.
I have just made a light analysis at your C++ code and shouldn’t the line “dicom_texture->SRGB = false;” be equal “true” ?
The materials seems OK. Let me know if the change above wasn’t the issue.