Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

I am unable to understand how I can speed it up using the general form. I have to generate the point vector anyways, so I am not sure what I will save. Could you maybe show me an example? If I had a screenshot or example code I might understand it better. Thanks.

Custom UVs? How can I use those? I read this, but I dont see how I can access the custom UV, nor what exactly it does.

RE: dokipen
I am looking through your stuff now. Thanks a lot. There is a lot to read up on, but it is so far very helpful. As for your offer, I would be honoured to work with you, but there are two small problems. First, I was unable to find your email and I am not sure I know what gchat is. Second, I am quite new to the implementation and this kind of usage of UE4. As such I am not sure how much I can actually be of help. If you still would not mind I would love to cooperate. That way I will learn more and I will be able to create a better system.