Hey guys, I am struggling to find how to do the “Cutting” visualization logic. Basically I am using Ryan Brucks “Raymarching” custom node to visualize some MRI scan data with a volume texture (which works perfectly). And because I am not in that good understanding in HLSL shader language, so I dont know how to cut the “steps” generated by the volume texture.
After reading the whole thread there wasn’t any mention about the “Cutting” technique which leads to the logic that its probably very simple to implement node wise or code wise.
For the cutting I am just using a WorldPosition>SubtractZ (see ss) which I thought will work, but I dont get the result I want to see.
Any suggestions about how I can do this?