Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

Found this documentation (links changed since the whole section is under reconstruction): Creating a New Global Shader as a Plugin in Unreal Engine | Unreal Engine 5.3 Documentation in these pages you will find the LensDistortion plugin which comes with each Unreal Engine release (full source code in the installation folders) and is also a good start point in understanding what changes in shader development from one new release to the next.

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