Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

Thanks! I was using a sample 3d texture posted somewhere in this thread a while back when I was trying to recreate the shader before the plugin existed. The plugin shaders and the version I created from your tutorials work with a 16x16 so all is good! The 12x12 frame version has 170.6667 pixel wide frames at 2048x2048… maybe from early tests? Now I’m off to generate some more cloud textures with your painter & render targets! :slight_smile: