Look at the node “Local Bounding Box Based _ 0-1_UVW” for hints. All you need to do is (Position - BoundsMin) / (BoundsMax - BoundsMin).
if there is rotation a local space transform may be needed first.
Look at the node “Local Bounding Box Based _ 0-1_UVW” for hints. All you need to do is (Position - BoundsMin) / (BoundsMax - BoundsMin).
if there is rotation a local space transform may be needed first.