True, but I find it to be more expedient to iterate only inside the material. When i get the effect I want I can simply reimplement it where it is faster.
Yes, and I have been trying to find a node that could give me these bounds, but I cant seem to find it. You have done it in the custom node so i am considering making a node that simply returns the bounds for me.
That was a quick fix attempt to see if I could counter the translation part of the transform inside the material. If I transform the normal vector it will not be a unit vector anymore. I want to enable rotation as well as that is really useful for my use case.
I will try to apply the transforms inside BPs instead.
Thanks.