Your thoughts on and comments to Volume Rendering in Unreal Engine 4.

I am not using a transfer function at all. I am simply doing the blending and I encode the transfer function using an external tool like Paraview or VTK. By doing this I can save a lot of instructions. That being said, I still need to do a lot of testing to say if it is a systemic problem or just a result of certain encodings.

I am also trying to avoid lighting it at all. The reason for this is because I am not going for a realistic look. If I can avoid it I can save a lot of instructions as well. I know I might have to shade it somehow to properly display the shapes properly, but that is something I will wait with.

I get 90 FPS easily when not recording and I drop down to 40-60 when recording. I do believe that is more of an issue with my CPU being a bit slow however, as I have a GTX 1080 which reportedly should be adequate. I dont mind sharing my project, but I will have to check certain things before I can give you a definite answer.