Your application is built to load COOKED content. No COOKED content was found...

Getting this message with 5.5 (I’m running DebugGame Editor from Visual Studio):

The global shader cache file ‘D:/Programs/UE_5.5/Engine/GlobalShaderCache-PCD3D_SM5.bin’ is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform’s packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.

The solution should be to run DebugGame Editor but that’s what I’m already doing. Any ideas?

Greetings @MarkcusD ! I’ve saw this issue before in a few different areas. It could be a few different things. What is your system specs and OS etc? (This can be tied to a hardware requirement)

I found the issue. I had commented out Type = TargetType.Editor; in the EditorTarget when I was trying to fix something else. Thanks.

Ah, right on! Well, I’m glad you were able to get it fixed. Have a great week!