Maybe I should just Duplicate the trigger blueprint instead of trying to copying nodes it over from the blueprint because copying nodes over from the blueprint graph to another blueprint graph it don’t work. Because in my mind I think like windows users do that you can just select all your nodes of your trigger with the mouse and just copy them over, but this engine don’t always work that way as windows does… So when I did copy the trigger code over that way with the mouse, the nodes was all intact but the copy had stopped the index row data table from functioning
(in the copy). And I couldn’t get it working again. So the copy killed the index and stopped it
from updating and refreshing because it was displaying the same index row all the time
and even though I had changed the row values, it was not responding or updating to
the new values and stayed stuck reading the same old values of the original.
I found that copying the nodes out from the trigger object blueprint corrupts the
trigger object in the game. When the trigger object becomes corrupted it no longer functions properly and no longer triggers the text. So the trigger BP has to be duplicated and
renamed to avoid corruption…