I’m a huge fan of the anime Gintama and decided to try and recreate the interior of the main character’s house. My main goal of this piece is to get used to UE4, and also the PBR texture pipeline. What I’ve noticed (I may be wrong) is with all this new PBR tech, everyone seems so fixated on metals metals metals, so another reason why I chose this was to try and stray away from the metalness.
Some of the images I’m referencing.
What I’ve got so far
It’s not much as of right now. I just set up the master materials for the wood and the wall plaster that I can apply to all the modular pieces for the walls that I’m currently making. Right now I just have the wall panel, 2 wall panels with overhang variations and the ceiling which is just a normal map i modeled then baked onto a plane.