Yothon is the most professional plugin that allows you to use Python at runtime in Unreal Engine.
Way more than 100 satisfied users!
Yothon lets you run your python scripts or commands (with your personal Python installation) as an embedded interpreter, then have the results directly into Unreal Blueprint or C++. This second version bring a major improvement: asynchronous jobs. This means that a long-running script won’t freeze the Game anymore, but will be executed as a game thread, in parallel with the main process.
Please note that, at this stage, Python scripts cannot directly access UE5 internals, e.g. UObjects.
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Hi Yobi!
For a client, we need to parse arrow parquet files at runtime. This involves downloading a binary file and potentially handing it off to python to parse specified chunks into json, then passing that json back to unreal for processing.
Our target platform is Linux. pyarrow is the python library.
Will this plugin be able to achieve that?
At the moment Yothon is developed for Windows only: in Windows what you need to achieve is perfectly fine, but if your target platform is Linux, maybe you can wait until the Yothon roadmap will be available (late September). We’re talking about Linux and Android platforms.
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