ClusterByQuadTree is a tool that can control the aggregation of 3DPoints based on the distance of the camera lens.
Key features:
Provides a simple API interface
No C++ coding required, everything can be managed via blueprints
Video links:
bilibili: UE4 聚合点(四叉树网格划分)_哔哩哔哩_bilibili
youtube:UE5 ClusterByQuadTree