Yinzhu Tan - GB_Hair2Groom

GB_Hair2Groom is a hair-based styling tool designed specifically for MetaHuman characters in Unreal Engine.

This resource includes a head mesh model for styling, allowing users to easily adapt hairstyles to any MetaHuman-compatible head geometry. It features full LOD (Level of Detail) settings, optimized for cross-platform performance, and is fully compatible with MetaHuman Creator. This styling tool is ideal for cinematic and real-time applications, requiring minimal setup to add directly to any project.

Features:

MH package file, easy to unzip and integrate into any project

Hair-based styling tool, optimized for MetaHuman

Includes a head mesh model for precise adaptation

Full LOD settings for cross-platform performance scaling

Includes Groom and MetaHuman-compatible materials, editable within the MetaHuman Creator plugin