So I was shown this and I’m just a little confused on how I should configure World Machine then Export and Import properly into Unreal.
I’m wanting to generate 16km 16km terrains.
Would like to know the proper Project World Parameters and I someone had told me I should do tiled (does that mean I won’t import as a landscape and make them a mesh some how?)
Also not sure what the different slope selector max and min should be for each.
I’m not writing docs, but I do know we are a LONG ways from versin 4.3.1 , so I"m not so sure I’d be using that for reference ?
Here look at this, its way more current 4.8.1 at least , hardlly ‘current’, but newer than thread):
I"ve watched this before and while its a tad long, its solid infomration .
I’m not sure , terresculptor in its current incarnation ( alpha 1.0 ) can do ‘tiled’ terrain, but its free at the moment, and a solid , free alternative to WM.
I can’t afford Wm pro either and I"m not ‘sold’ on its interface anyway, so this is a nice option.
Thanks for that but I already have world machine and like what I have with it. I think I figured out all my size stuff within world machine and I almost have the importing into UE4.
Currently when I import the tiled ones they don’t seem to be flush with each other.
when you import your tiles into UE4 you need to keep the little checkbox next to “Flip Tile Y Coordinate” checked.
in World Machine go to “World Commands” > “Project World Parameters” > “Tiled Build Options” and ensure that “Share Edge Vertices (duplicate across tiles)” is activated (checked). Also slide the “Bleeding Percentage” slider to 0%.
World Machine sometimes has difficulties to properly tile landscapes for certain nodes (i.e. “noise”). In that case I suggest a 2 step approach. First just build a big, untiled landscape, and then create a 2nd project that just loads that freshly built landscape-file and outputs it again as a tiled landscape (Just a file input node connected to a file output node).
To me that looks like a tiling issue with World Machine. I had pretty much the same problem. Try to output one big untiled landscape file first, and then import & tile that in a 2nd project.