Yet another World Machine to Unreal question thread

So I was shown this and I’m just a little confused on how I should configure World Machine then Export and Import properly into Unreal.

I’m wanting to generate 16km 16km terrains.

Would like to know the proper Project World Parameters and I someone had told me I should do tiled (does that mean I won’t import as a landscape and make them a mesh some how?)

Also not sure what the different slope selector max and min should be for each.

Thanks.

bump…

THis: " Approved for Versions:4.3.1 "

I’m not writing docs, but I do know we are a LONG ways from versin 4.3.1 , so I"m not so sure I’d be using that for reference ?

Here look at this, its way more current 4.8.1 at least , hardlly ‘current’, but newer than thread):

I"ve watched this before and while its a tad long, its solid infomration .

I’m not sure , terresculptor in its current incarnation ( alpha 1.0 ) can do ‘tiled’ terrain, but its free at the moment, and a solid , free alternative to WM.

I can’t afford Wm pro either and I"m not ‘sold’ on its interface anyway, so this is a nice option.

Worth chedking out.

Thanks for that but I already have world machine and like what I have with it. I think I figured out all my size stuff within world machine and I almost have the importing into UE4.

Currently when I import the tiled ones they don’t seem to be flush with each other.

I’m just able to give you a few hints to check:

  • when you import your tiles into UE4 you need to keep the little checkbox next to “Flip Tile Y Coordinate” checked.

  • in World Machine go to “World Commands” > “Project World Parameters” > “Tiled Build Options” and ensure that “Share Edge Vertices (duplicate across tiles)” is activated (checked). Also slide the “Bleeding Percentage” slider to 0%.

  • World Machine sometimes has difficulties to properly tile landscapes for certain nodes (i.e. “noise”). In that case I suggest a 2 step approach. First just build a big, untiled landscape, and then create a 2nd project that just loads that freshly built landscape-file and outputs it again as a tiled landscape (Just a file input node connected to a file output node).

Hope that helps :slight_smile:

I had those settings except I had the bleeding at 100% (think that was default)

To me that looks like a tiling issue with World Machine. I had pretty much the same problem. Try to output one big untiled landscape file first, and then import & tile that in a 2nd project.

What should the resolution and tiles be for 16km x 16km?