Hi all, I’m trying to make a kind of “reverse” grappling hook, where the player can pull things towards themselves, I have actually somewhat accomplished what I set out to do that you can see [here][1]
However It has it’s limitations, it is kinda a fake grappling hook as in it isn’t really reliant on physics its just getting two locations and lerping between them over time with a cable component connecting between the player and the object. On top of this after more development within the game’s design itself we would like the ability to use the in game physics to pull physics assets around in the world.
With this in mind it seems like I am going to have to redesign the way the grappling hook works. I have done a bit of research into having rope physics In UE4 as that seems like my best bet however If anyone has a alternate method or anything to chip in please leave a reply.
Additionally I will attach a crudely drawn example of what the new undeveloped mechanic should ideally work like.
Thanks <3