Yet another FPS blueprint tutorial

Hi,

In the tutorial you say you should duplicate this: https://i.gyazo.com/c3091780e3ce5260cf4d845a53feddda.png
But i now have this: https://i.gyazo.com/9606e613a958e1b3a3161f50fad26cb0.png
But i don’t really get how you make the Error MSGTXT variable.

Hi

The tutorial says i have to duplicate this: c3091780e3ce5260cf4d845a53feddda.png
I now have this: c3091780e3ce5260cf4d845a53feddda.png
But i don’t really get how i should add the Error_MSGTXT variable.

Hi guys, I’m stuck and I have no idea why. I’m at the 21 page of the first PDF to check if the main menu show up correctly. Unfortunatly I only have the background, no menu. Menu only appear if I remove the macro leave_current_state “mainmenu” from the custom event 'Show_MainMenu".
Screenshot:

Project RAR :

This answers some of my problems!

Hi, first of all thanks arbopa for this awesome tutorial!

I´m having a little problem, i can not get my score limit and time limit to show the values I specified on the ENUMS, i get the number of the slot position instead, and I have selected the bind for them in the designer… ¿any one have passed through this? thanks in advance

LAN Boolean Error on Host_Game
Hi and first off thank you for the great tutorial on hosting in UE4!

I have followed your tutorial and have learned a great deal from it. I didn’t run into any problems up until we start pulling our data to the host_game in the MM_Host. I created a LAN boolean in both the game instance and the MM_Host. When I try and connect the LAN pins to the host_game and the game instance this is what I get:

“This blueprint (self) is not a My_GameInstance_C, therefore ’ Target ’ must have a connection.”

“Variable node Get LAN uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.”

I have attached a screenshot of the problem below. I also realize that my mode nodes aren’t properly connected in this picture. They have recently been fixed.

Any help would be greatly appreciated!

Thanks, Renzuken

RealVilla, from the photo above, the cast is not connected… either connect in execution train from “onclick” or convert to pure cast.

. Thank you so much. I’ve been using ways to get around this but I felt like it wasn’t going to work. For example, I was trying to set up my audio and had the same problem. So I created my variable in a different place than game instance. Now I can go back and fix all these little mistakes. Thanks again