Hi guys, I’m stuck and I have no idea why. I’m at the 21 page of the first PDF to check if the main menu show up correctly. Unfortunatly I only have the background, no menu. Menu only appear if I remove the macro leave_current_state “mainmenu” from the custom event 'Show_MainMenu".
Screenshot:
Hi, first of all thanks arbopa for this awesome tutorial!
I´m having a little problem, i can not get my score limit and time limit to show the values I specified on the ENUMS, i get the number of the slot position instead, and I have selected the bind for them in the designer… ¿any one have passed through this? thanks in advance
LAN Boolean Error on Host_Game
Hi and first off thank you for the great tutorial on hosting in UE4!
I have followed your tutorial and have learned a great deal from it. I didn’t run into any problems up until we start pulling our data to the host_game in the MM_Host. I created a LAN boolean in both the game instance and the MM_Host. When I try and connect the LAN pins to the host_game and the game instance this is what I get:
“This blueprint (self) is not a My_GameInstance_C, therefore ’ Target ’ must have a connection.”
“Variable node Get LAN uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged.”
I have attached a screenshot of the problem below. I also realize that my mode nodes aren’t properly connected in this picture. They have recently been fixed.
. Thank you so much. I’ve been using ways to get around this but I felt like it wasn’t going to work. For example, I was trying to set up my audio and had the same problem. So I created my variable in a different place than game instance. Now I can go back and fix all these little mistakes. Thanks again