Yet Another Build Issue

UPDATE:

I managed to get a sort of build, it makes it to where it launches the game but as soon as I exit the game it says build failed. I have never built in Unreal before so not sure if I was supposed to play or exit or let it sit there and ‘cook’ ?

Client exited with error code: -1073740940

I am a former Unity Dev. New to Unreal for less than a year, finally got some mechanics and a save game in, wanted to do a quick build to test the mechanics I have.

My issue is,

AutomationTool exiting with ExitCode=1 (Error_Unknown)

Well, unknown doesn’t really help me. I tried scanning through the logfile but since this is my first time, I don’t really know what I am looking for.

A few warnings stood out (yellow) and I tried to go to that asset and resave like it says but they still persist. Not totally sure that is the issue though.

Attached is my most recent log file (I tried a custom build per several posts and then the ‘basic’ one that was there for my local PC when you first open the launcher). this is a Windows only build BTW. U unchecked all other platforms in the list.

I don’t want to continue and find out it can’t be built later for whatever reason, so I am stuck.

Any help would be appreciated!

Thanks!

Log.txt (131.9 KB)

Hey there @Pudgles! It looks like everything actually built correctly (with a couple issues).

This error when trying to use -run tells me that there might be a discrepancy in your project’s name and your project files:

Running: R:\Unreal Projects\FLOP_Saved\Saved\StagedBuilds\Windows\FLOP_Saved\Binaries\Win64\NEWFORSAVIOR-Win64-Shipping.exe -project="../../../FLOP_Saved/FLOP_Saved.uproject"  -abslog="C:\Users\notso\AppData\Roaming\Unreal Engine\AutomationTool\Logs\I+unreal5+UE_5.6\Client.log" -stdout -AllowStdOutLogVerbosity -Windowed -Messaging -CrashForUAT -SessionId=7A1311314A09358E43D18395BAFCB313 -SessionOwner="notso" -SessionName="Basic Launch"
Message dialog closed, result: Ok, title: Message, text: Failed to open descriptor file ../../../FLOP_Saved/FLOP_Saved.uproject

Did you recently change the name of the project from FLOP to NEWFORSAVIOR or vice versa?

Yes. I went through the engine.ini and changed the URL to the new name, but there was not engine.engine lines for me to change.

Changed the folder and the Uproject name as well.

Trying again after adding this to the DefaultEngine.ini

[/Script/Engine.Engine]
+ActiveGameNameRedirects=OldGameName=“NEWFORSAVIOR”,NewGameName=“/Script/FLOP_Saved”)
+ActiveGameNameRedirects=OldGameName=“/Script/NEWFORSAVIOR”,NewGameName=“/Script/Flop_Saved”)

EDIT:

It worked adding those lines however the EXE still says “NEWFORSAVIOR”
How do I get that to say FLOP_Saved?