yb2o4 - NEXUS GRID – Modular Two-Level Virtual Broadcast Studio

NEXUS GRID is a modern, two-level modular virtual broadcast studio designed for maximum flexibility and production control. Featuring large chroma-ready wall panels, a curved display zone, balcony walkway, glass staircase, and dual-stage layout, this environment is built for live broadcasts, esports events, talk shows, corporate presentations, and virtual production workflows.

The design combines strong architectural depth with clean, customizable surfaces — allowing full branding control across walls, LED banners, vertical panels, and stage displays. Its spacious layout supports dynamic camera movement, wide cinematic shots, and close-up framing without visual clutter.

This studio is structured for professionals who need adaptable virtual environments that can be easily rebranded and integrated into real-time engines or post-production pipelines.

Disclaimer

The materials and colors shown in the preview images are reference textures only.

All textures, colors, emissive intensity, branding panels, and lighting tones can be modified according to your project’s specific use case.

Lighting setups are not included.

Delivered files include FBX, OBJ, Maya working file, and texture folder only.

Perfect For

• Virtual broadcast studios

• Esports tournaments & live streams

• News & talk show productions

• Corporate announcements & product launches

• YouTube studio environments

• LED wall virtual production

• Sports analysis shows

• Educational & presentation stages

Features

• Large chroma-ready wall panels

• Curved modular display wall

• Elevated balcony walkway with glass railing

• Modern staircase access

• Circular main stage platform

• Secondary square presentation stage

• Wide open camera-friendly layout

• Clean geometry for easy customization

• High-quality PBR texture set included

• Optimized topology for real-time use

• Modular structure for layout adjustments

Technical Details

• File Formats Included: FBX, OBJ, Maya (.mb/.ma)

• Texture Folder Included (PBR workflow)

• Clean UV Mapping

• Organized scene structure

• Real-world scale

• Ready for Unreal Engine, Unity, Unigine & other engines

• No lighting setup included (environment only)