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Yaw spinning 360 degrees

I’m sure this has been dealt with before, but I can’t seem to find threads. I’m working with the sequencer, and everytime I move the yaw a bit with a keyframe, it spins 360 degrees the wrong way. I end up having to go into the curves and adjust it, and I’m wasting a LOT of time doing this. Is there some simple solution? I’m in 4.22 I think, but I’ve had this issue forever.

what if you just type in the value you want?

Open up the curve view (curve button on the sequencer window) and slide up\down all keyframes after the spin by +-360. Blender has the same keying issue.

Yeah, I do, but I have to do that every. single. time. It wastes SO much time.