The short version is that I’m tracing from camera. Then I’m trying to find look at rotation to point between camera and blocking hit.
Pitch value is correct as one would expect, but Yaw value changes with my character rotation, even though it relatively should alway be the same (or similiar) value.
It goes all the way from -180, 180 degrees while I would expect it to stay at about -5,20 range. Any ideas ?
Edit: And no. Clamping is not in anyway good option to solve this. I need correct value calculated all the time.