Yaw Aim Offsets in FPS Multiplayer Game? (2 meshes, TP and FP)


As far as I know, in order for a Yaw Aim Offset to work correctly, “Use Controller Rotation Yaw” has to be turned off. Else the entire mesh will turn and it won’t make use of it. What if I am making a multiplayer FPS? I can’t turn off “Use Controller Rotation Yaw”, but for the third person mesh I’d like players to be able to see the Aim Offset. Is there any solution to this?

You can turn of turn on runtime controll rotations i think :wink:

So player switch to fps turn off, switch to tps turn on :slight_smile: