As far as I know, in order for a Yaw Aim Offset to work correctly, “Use Controller Rotation Yaw” has to be turned off. Else the entire mesh will turn and it won’t make use of it. What if I am making a multiplayer FPS? I can’t turn off “Use Controller Rotation Yaw”, but for the third person mesh I’d like players to be able to see the Aim Offset. Is there any solution to this?